Game Ending Situations – When a team eliminates the last beer pong cup of the opposing team, they haven’t won yet. The defending team has a “redemption round” where each player gets a turn. Redemption rounds are shoot until you miss. If the defending team sinks the remaining cups in the redemption round, overtime is forced.
Contents
- 0.1 How do you get redemption in Cup Pong?
- 0.2 What happens when you make it in redemption?
- 0.3 What are the official rules of beer pong?
- 1 What is the island rule in beer pong?
- 2 Can you flick the ball out in beer pong?
- 3 What happens if you make 2 balls in one cup in beer pong?
- 4 Why do I play beer pong better drunk?
- 5 Who is the best beer pong player?
- 6 How do you get points in Pong?
How do you get redemption in Cup Pong?
Once a team has made all the cups, the other team get the chance to answer (regardless if they threw first to start the game) and cause the game to go into overtime. This is called a Rebuttal or Redemption.
What happens when you make it in redemption?
The right of redemption allows homeowners to keep their homes if they pay back what they owe even after their lender starts the foreclosure process or puts the home up for sale at public auction.
Do you get balls back in redemption in beer pong?
If there are two or more cups remaining, ‘Unlimited 1-ball Redemption’ is given. Either player may take the first shot, and the ball is rolled back until a player misses. As soon as a miss occurs, the game is over.
How does a rebuttal work in beer pong?
Beer Pong — Pro Beer Sports
- Objective:
- The objective of the game is to shoot pong balls into all 10 of your team’s cups before the other team.
- Setup:
- To play Pro Beer Pong, you will need 1 official Pro Beer Sports table, 20 official cups, 2 official balls, and 1 pitcher of water.
- The official Pro Beer Sports table dimensions are 8′ (length) x 2′ (width) x 2.5′ (height).
- The official Pro Beer Sports cups are 22 oz fluted stadium cups.
- The official Pro Beer Sports balls are 3-Star table tennis balls.
With the 20 cups, make two 10 cup pyramid on both short ends of the table. Each cup pyramid needs to have four cups in the back row that are touching the edge of the table. Each pyramid must align with the center of the table as much as possible. Once the cups are in place, pour the pitcher of water evenly amongst all 20 cups.
Who goes first: One player from each team play Rock-Paper-Scissors to determine which team shoots first. The winning team shoots first. Gameplay: Both players on the same team stand behind the table by one of the cup pyramids. Teams will take turns shooting pong balls at the cup pyramid on the other side of the table.
Each team shoots 2 balls, one by each teammate. Whenever a ball goes into a cup, that cup is removed from the game. The shooting team should wait for any made cup to be removed before shooting their next shot. At certain points in the game, the cups must be rearranged into a pyramid again.
This is known as a “rerack”. A rerack may happen automatically when a shooting team reaches 6 cups, 3 cups, and 1 cup left for them to hit. When the rerack number is reached, it is the shooting teams’ responsibility to call out their reracks. The reracks are a 6-cup pyramid, 3-cup pyramid, and centering the last cup in the middle of the table’s back edge.
These reracks can happen in the middle of turns as soon as the required cup limit is reached. Winning: When a team hits their last cup, the other team has a chance to rebuttal. The team shooting for their rebuttal must alternate shots. If all remaining cups are not hit during the rebuttal without missing, the game is over.
- If all remaining cups are hit during the rebuttal without missing, the game goes to overtime.
- In overtime, each team sets up a 3-cup pyramid.
- The team that hit their last cup first during regulation shoots first in overtime.
- The team that shoots first shoot 2 balls in overtime.
- When the last cup is hit in overtime, the game goes into another rebuttal situation.
This continues until one team misses during a rebuttal. Special Rules: When shooting, both feet must be touching the ground, your body cannot touch the table or cups, your clothes can’t move the cups or table in front of you, and your hand can’t cross the halfway point of the table.
One foot raising off the ground can be acceptable during the shot if the player is not balancing on one foot and the foot only raises while the ball is thrown in a fluid motion. If both teammates successfully hit a cup in the same round, they may shoot one additional ball. Either player may take this extra shot.
If you knock over your own cups, those count as hit cups and they are removed from the game.
How many redemptions do you get in beer pong?
General
- Tournament Structure
- Prelims
- Scoring of Prelims
- Finals
- Equipment
- Game Setup
- Cup Formation
- Content of Cups
- Playing the Game
- Shooting and Table Sides
- Grabbing.
- Reformation.
- Rollbacks
- Miracles
- Leaning
- Distractions
- The Dipshit Not Paying Attention Rule
- Balling your own cups
- Interference
- Ball Interference
- Cup Interference
- Interference During Reformation
- Table Interference
- Ending the Game
- Miscellaneous
- Disputes
- Time Limit on Shotting
- Absentee Players
- Conduct
- Interpretation of Rules
Appendix A – Redemption Rules
General
- These rules are designed with three purposes in mind:
- Fairness to all players
- Efficiency in running a maximum number of games simultaneously
- Minimization of possible disputes between participants
- These rules are meant to be applied to all BPONG Sanctioned events. However, some elements of these rules are specific to The World Series of Beer Pong, including Tournament Structure, etc. When an event uses a format that is different than that of the WSOBP, discretion on the part of the organizers should be used to apply these rules.
Tournament Structure (WSOBP Specific)
- Prelims
- Prelims will take place on the first two days of the event (January 2 and January 3)
- Each team will play 6 games per day (for a total of 12 games) during prelims. Opponents will be chosen randomly. For each game in prelims, one team will have choice of table side, and the other team will have choice of first possession.
- Each team will receive a schedule of their preliminary opponents. The schedule will indicate which team has choice of possession and which team has choice of table side.
Scoring of Prelims
- After each game in prelims, a scorecard must be filled in and signed by a member of each team. The scorecard should be filled out with the following information: name of the winning team, name of the losing team, round number, table number, and the number of cups remaining on the losing team’s side. In the event of a forfeit, an ‘F’ should be placed in the “remaining cups” section.
- At the conclusion of prelims, all teams will be ranked, first by number of wins, and then by “Total Cup Differential”.
- “Total Cup Differential” is defined as the sum of the “Cup differentials” for all games actually played. For each game played, the winning team receives a “cup differential” equal to the number of cups remaining on the opponents side. The losing team receives a negative “Cup Differential” for each cup remaining on his side.
- In the event of a forfeit, the forfeiting team receives a Loss and the opposing team receives a Win. Each team will receive a cup differential equal to the average cup differential of the rest of their games. In the event that the winning team has a negative cup differential, they will receive a cup differential of 0 for the game. In the event that the losing team has an average cup differential higher than -3, they will receive a cup differential of -3.
- Any game that is won in overtime (or any successive overtime) will be counted as a cup differential of 1.
Finals
- Finals will take place on the third day of the event (January 4). The highest ranked 160 teams will qualify. The lowest ranked 64 teams will face off against each other in a single game (aka the “play-in” round). The 32 teams that survive will be joined with the 96 teams who had a bye yielding 128 remaining teams.
- The remaining 128 teams will be broken down into 16 groups of 8 teams. Each group of 8 will enter into a “double-elimination” bracket.
- The 16 teams that win their brackets will be split up into two groups of 8. Each group of 8 will enter in a “double-elimination” bracket.
- The two teams that survive will face off in a “best-of-3” finals. There will also be a single game for third place.
- If there is a tie for 160th or 96th place, ranking will be determined by a strength-of-schedule calculation. In the event that a tie still remains at the end of day 2, tiebreaker games will be held.
Equipment
- Tables: 8′ x 2′ x 27.5″ BPONG Tables
- Balls: 40 mm 3-Star Tournament Grade BPONG TM Balls
- Cups: BPONG TM 16 oz. cups
- Top width: 3-5/8″
- Height: 4-5/8″
- Base width: 2-1/4″
- Racks: BPONG Racks
Game Setup
- Cup Formation
- 10 cups per team
- Starting formation is a “tight triangle” formation (rims touching), pointing towards the opposing side. BPONG Racks are used to maintain formations.
- The 10-cup triangle must be centered on the table and the back of the rack must be in line with the back edge of the table.
- Cups must not be tilted or leaned against the surrounding cups.
Content of Cups
For the World Series of Beer Pong main event, approximately 24 ounces of water will be used per team and will be distributed evenly in the 10 cups on each side of the table. These water cups are not for consumption–they are to be reused every round. All official World Series of Beer Pong Satellite Tournaments must abide by all local laws concerning beer pong.
Playing the Game
- Shooting and Table Sides
- In prelims, first possession will be determined by random selection. Each team will receive a printed schedule which will indicate which team has choice of first shot. Table side will be pre-determined, and will appear on each team’s schedule.
- On day three, possession and table side will be chosen by the team with the superior rank in prelims. In the event of a tie (two teams with the same win-loss record and Cup Differential Per Game), a coin toss will determine who chooses to shoot.
- The team with first possession will get one (1) shot. Each team will get two (2) shots for each turn thereafter, one shot per team member, subject to any other rules below.
Grabbing
- The ball in play may be grabbed, however ONLY after it has already made contact with a cup, but not while the ball is in the cup. You may not grab before the ball has hit a cup.
- In the event of player interference prior to the ball making contact with a cup, (aka premature grabulation), a one-cup penalty will be imposed for the interference. The thrower who had his or her shot interfered with may choose the cup to be removed.
- Bounce Shots: Players ARE allowed to let their shots bounce off of the table before making it to the cup. In accordance with B(2) above, bounce-shots may not be interfered with until they have made contact with a cup. It should be noted that bounce-shotsdo NOT count for two cups.
- Balls may not be interfered with while inside of a cup.I.e., no fingering.
Reformation
- Cups must be reformed at 6, 3, and 1 cups remaining according to the diagram below:
- Racks must be aligned to the center of the table. When one cup is remaining, the cup shall always be pulled back to within an inch of the end of the table, and it shall be placed in the center of the table.
- Cups that drift out of position may be reformed, but only at the request of the thrower. In general, BPONG Racks should be used to ensure formation consistency.
- Reformation is to take place as soon as applicable, even in the middle of a turn (i.e. mid-turn reracks).
- Cups should be removed as soon as they are hit, even in the case where a reformation is not warranted. It is the responsibility of the shooting team to wait until a hit cup is removed to take their next shot. If a team shoots while the opposing team is reforming or in the process of removing a cup from the table, and the ball goes in the cup after making contact with the defending teams hand(s), the shot will count as a miss. If a shooter hits a cup that has already been hit, it will count as a miss.
- If a team mistakenly shoots when a reform should have occurred, they have the right to ask for a reform after the fact. If a cup has been hit, and the shooting team then asks for a reform, the defending team gets to choose which cup gets removed from the reformed rack.
Rollbacks – The Pope’s Rule
- In general, if both players on a team sink his/her shot on the same turn, that team will get one (1) additional rollback shot, not two. The only exception to this rule is during redemption.
- Either teammate may take the rollback shot.
“Miracles”
If a shot happens to land and stay on top of the cups, that shot will count as a miss. Congratulations – you are lucky, but you have not proved that you have any pong skills at all. If you can prove to us that you can intentionally land a ball on the cups on demand, we’ll consider changing this rule. Until then, put the ball in the cup – that is the point of the game.
Leaning will be permitted, with the following considerations:
- A player may not place a hand/foot/leg/penis/whatever on the table in order to gain additional reach and/or leverage. A player’s hand may touch the table after a shot is released.
- Players may not edge themselves around the table when they throw.
- Under no circumstances may a player shoot with any part of his or her body on (against is permitted) the table. Of course, if you have a beer gut that must rest on the table because there’s nothing else you can do with it; the “beer gut on the table” exception will apply.
- Players may not move cups out of position in order to gain a leaning advantage. If the cups move as a result of contact with the body while shooting, the cups must be returned to their original spot before the opposing team shoots. Any cup knocked over as the result of excessive leaning will count as a hit shot. Beer Pong Events, LLC will not be liable for the resulting ridicule excessively leaning players are bound to receive from other participants.
- Beer Pong Events, LLC will not be liable for the resulting ridicule excessively leaning players are bound to receive from other participants.
Distractions
- Distractions are permitted with the following restrictions ( subject to a one cup penalty )
- Players may not cross the plane of play (the imaginary plane which runs vertically and separates you from your cups) with any part of their bodies, clothing, or other objects, while the other team is shooting. To avoid violating this rule, just stand back a few feet from your cups.
- Players may not fan, blow, or otherwise intentionally create an air current surrounding the cups in play.
- Players may not approach the opposing team members in an unsportsmanlike manner. This includes running alongside the table to talk trash in an opposing players face. In general, players should never be on the side of the table (picking up a ball is an exception).
- Players and spectators may not visually block cups from opposing players. This includes the use of lighting mechanisms to interfere with vision. As an example, no player may shine a laser pointer in his opponents eyes.
- Spectators are permitted to aid in distractions, but may not be inside the playing area at any time. In addition, in the event that players are positioned close to the outer edges of a playing area, spectators are prohibited from unreasonably interfering with a players ability to shoot. Specifically, no spectator is allowed to scream directly into the ears of players at close range, or attempt to block a player’s view of the cups.
- Distractions should not violate any local, state, or federal laws.
The Dipshit Not Paying Attention Rule
If TEAM1 knocks over one of its own cups, that dipshit’s team (TEAM1) loses that cup(s). However, if the other team (TEAM2) also contains dipshits not paying attention that do not catch the first team of dipshits (TEAM1) knocking over their cup, then TEAM1 may keep that cup.
Balling your own cups
- In the event that a player who has possession of the ball drops that ball into his own cups either accidentally or intentionally, no penalty is taken.
- In the event that a player who does not have possession of the ball comes in contact with the ball and as a result that ball enters one of his own cups, such as by unintentionally acting as a backboard, that shot IS counted.
Interference
- Ball Interference
- Interference is defined as any contact, intentional or otherwise, between game pieces (balls or cups) and any other objects.
- In the event of player interference prior to the ball making contact with a cup (aka Premature Grabulation), a one-cup penalty will be imposed for the interference. The thrower who had his or her shot interfered with may choose the cup to be removed.
- In the event of interference on the part of non-players, such as spectators or officials, the shot is replayed.
- In the event that a player drops his/her ball into one of his/her own cups, no penalty is enforced. (See “Balling your own cups”)
- All objects sitting on the table are considered part of the table for the purpose of determining interference. Specifically, if a shot bounces off of an errant object on the table (such as a water cup, a cup that has already been hit, a personal can of beer, etc) and then goes into a live cup, that shot is counted.
- The previous clause notwithstanding, the playing area should be kept as clear as possible at all times. Specifically, no objects should placed in between the opposing cup formations.
Cup Interference
- In the event that a player knocks over his or her own cups, those cups are to be counted as though sunk and removed from the table. They are not to be refilled or replaced unless the dipshits are not paying attention (See: Dipshit Not Paying Attention Rule). With the use of BPONG racks, if the entire rack is knocked off of the table, all of the cups are counted as hit, unless this occurred during reformation, in which case the cups are replaced.
- In the event that cups are knocked over by any non-player, those cups are not counted as sunk, and are to be refilled and replaced in their appropriate positions on the table.
- In the event that cups drift or are otherwise moved out of formation, those cups may be replaced in their appropriate positions upon request from the opposing team.
- Drifters: In the event that a cup drifts out of its position while a ball attempting to sink those cups is in mid-flight, the shot is to be counted as a miss, unless it is absolutely clear that the movement of the cup was caused by the defending team, i.e. the defending team makes contact with the table. Once a ball has touched a cup, the defending team can cause the cups to move without penalty, but if they do knock cups over, the cups will be removed from the game.
- Cup Adjustment: Cups may NOT be moved or adjusted while the ball is being released, or while the ball is in mid-flight. Doing so incurs a 1-cup penalty.
- Balls Knocking Over Cups: Cups should be filled to the point where it is not possible to knock the cup over with the ball. However, in the event that a ball does knock a cup over, the shot is counted as a hit, UNLESS it is absolutely clear that the ball never crossed the top plane of the cup before it was knocked over, in which case the cup is reset and the shot is considered a miss. To clarify, if a ball enters a cup, spins, and then exits the cup, and the cup falls off of the table as a result, the cup is counted as a hit shot, and is removed.
- In the event that a ball enters a cup causing the cup to move, the defending team may not stabilize the cup. To clarify, if it appears that a cup is going to fall over, the defending team must allow this to happen.
Interference During Reformation
- Players are not allowed to shoot until the opposing team has clearly finished reforming. In the event that the thrower shoots before this:
- A cup made does not count and the opposing team receives possession of the ball.
- A missed shot is counted as a miss and the opposing team receives possession of the ball.
Table Interference
Players may not make contact with the table while their opponents are shooting.
Ending the Game
- Redemption (A.K.A. Rebuttal) & Overtime
- As soon as the last cup is hit, the opposing team has the opportunity to try and bring the game into Overtime. See Appendix A for examples to illustrate the following rules. There are two different general scenarios for how to determine redemption rules: There are two or more cups remaining, or there is only one cup remaining on the side of the team that has hit last cup.
- If there are two or more cups remaining, “Unlimited 1-ball Redemption” is given. Either player may take the first shot, and the ball is rolled back until a player misses. As soon as a miss occurs, the game is over. At this time, players MUST alternate throwers in the event of multiple hits-one player may NOT take all the redemption shots. The only exception to this rule occurs when there are three cups remaining when redemption begins. In this case, the first two shots must be alternated (i.e., the player who shoots first cannot shoot second), but the final shot may be taken by either player.
- If there is one cup remaining when the last cup is sunk, the rule is, “Take as many shots as you have balls remaining on your side”. For example:
- Your opponent misses their first shot, but sinks the second into your last cup. You get 2 chances to redeem, i.e. you may miss once.
- Opponent sinks your last cup on their first shot. You get 1 chance to redeem.
- If an opponent sinks your last 2 or 3 cups in 1 turn, you get 2 chances to redeem, i.e. you may miss once
- Successful redemption results in initiation of a 3-cup overtime, with the dominant team (the team which would have won had their opponents not redeemed), selecting possession.
- Overtime (3-cup)
- Overtime formation is a tight triangle.
- The dominant team (the team which would have won had their opponents not redeemed) selects which side shoots first.
- The same redemption and rollback rules apply during overtime as apply pre-overtime.
- As soon as the last cup is hit, the opposing team has the opportunity to try and bring the game into Overtime. See Appendix A for examples to illustrate the following rules. There are two different general scenarios for how to determine redemption rules: There are two or more cups remaining, or there is only one cup remaining on the side of the team that has hit last cup.
Miscellaneous
- Disputes
- A dispute is not considered to be valid unless witnessed by two or more individuals. In the event of a valid dispute, that game is considered paused and an official must be notified. Any witnesses to the event in question must remain at the table until the dispute has been resolved. All calls made by the referee are final. Intentional abuse of game rules and/or disputation without adequate cause is grounds for ejection from the tournament.
Time Limit On Shooting
- In general, players are expected to take their shots within a reasonable amount of time, and in accordance with proper sportsmanship. Generally, no specific time limit is placed on shots.
- However, times may arise when it is necessary to limit the amount of time each player has to take a shot. In these cases, a referee, at his sole discretion, may institute a ‘shot clock’.
- When a shot clock has been imposed, the referee will give each player 30 seconds to shoot. This 30 second period will start when the referee deems that the player is ready to shoot (i.e. the player has recovered the ball, and there is nothing preventing him from shooting). When a shot clock has been imposed, it must be imposed equally to all players for the remainder of the game. In addition, there should be a clock easily visible in the playing area where the players can easily keep track of the elapsed time (in general this clock should be digital). The referee will announce the start of the 30 second period, and then give a warning when there are 10 seconds remaining. In the event that the 30 second period expires, the shooter will forfeit his shot.
Absentee Players
- In the event that a player is temporarily absent, no substitution may be made. The game continues without the missing player; i.e. that team receives only one shot per side until the missing player returns.
- In the event that a player is forced to vacate the venue by the owner of the venue, Beer Pong Events, LLC, hired security, or any other entity deemed to be authoritative on this matter at the sole discretion of Beer Pong Events, LLC, the team will forfeit the rest of the tournament, will not be permitted back in the venue, and will not be entitled to any refund, in whole or in part, of any fees paid for the event or any associated activities.
Conduct
All players are to conduct themselves in a matter respectful to other players, referees, and the sport of Beer Pong. Unacceptable conduct will result in severe punitive action, to be applied at the discretion of the referees. Unacceptable conduct includes, but is not limited to, fighting, abuse of referees, unreasonably throwing balls at opponents, abuse of other players, abuse of beer (excessive spilling), etc.
Interpretation of Rules
Final interpretation of these rules is made at the sole discretion of the referees.
What is redemption explained?
An act of redeeming or atoning for a fault or mistake, or the state of being redeemed. deliverance; rescue. Theology. deliverance from sin; salvation.
What are the official rules of beer pong?
Arrange ten (typically 18oz or 16oz) cups in a pyramid-like formation as the diagram shows on each side of a beer pong table (usually about 8ft long is standard). Fill each cup with the desired amount of beer (or other alcohol or even water if you so choose).
Traditionally two 12oz beers are used to fill all ten cups, but this amount can vary depending on how much you’d like to drink. Beer Pong is generally played by teams of two in which each team takes turn throwing a table tennis ball into the other team’s cups. Once a ball lands in a cup, the cup is taken away and the opponent then drinks the contents of the cup.
If both teammates hit cups, the balls are rolled back and they get to shoot again. The team that successfully hits all of the opponent’s cups wins the game. Since there are a vast amount of variation on the game, it is good to quickly go over things like racks and bouncing/swatting before the game begins. If it is the first game of the night, the first shot is decided by “Eyes.” This is when a player from each team shoots the ball while maintaining eye contact with their opponent throughout their shot. If both players miss or both players make it, their partners now shoot.
What is the island rule in beer pong?
Official Beer Pong Rules Official Beer Pong Rules Dubbed the “Great American Drinking Game”, Beer Pong’s popularity cannot be understated. You’ll find it at house parties, receptions, tailgates, and the occasional festival. It’s this popularity that has created wide variations in styles and rules, with virtually zero games being played exactly the same (outside of official tournament play.more on that later).
- The rules noted below are casual play rules (or “party” rules), which means we’ve taken what are typical rules and themes and condensed them into a general format you can follow.
- Feel free to make up any variations you like, but just note, these rules are widely accepted and should be the base of your specific gameplay.
If you’re an experienced, hard-core player and want to follow official rules, check out the rules to govern play. For general rules and information pertaining to casual play, read on. What is Beer Pong? Beer Pong is typically played on a table measuring eight feet by two feet with ten cups arranged in a triangle pattern at each end. Teams of one or two take turns throwing a ping-pong ball at the opposing team’s cups. If a shot is made (thrown directly in or bounced into a cup), the cup is removed and consumed by the opposing team.
The goal is to eliminate all of your opponent’s cups before your cups. The winning team retains their right to stay and play at the table. The losers find another team to replace them, although, typically there’s a line of people ready to play. Simple right? Well, unfortunately, that’s where the simplicity ends.
Casual Rules Before you begin a game, you’ll need to establish and get clear on the following rules. Trust us, this is important. If rules are not clear or defined before a game begins, it can lead to conflict. And no one wants to see people bro out; they want to drink, enjoy some friendly competition, and have a good time.
Balls Back : If you and your partner both make cups during your turn, you get to shoot again. This is referred to as “balls back” since your opponents need to remove the made cups and return them to you. You do not get to re-rack in this scenario, as this is considered a bonus or mid-turn play. Behind-the-Back : If you shoot, miss, and the ball remains on the table and/or is bouncing on the table, you can grab it for another shot. This shot must be performed “behind the back” and if made, counts as one cup. This shot is considered a bonus or mid-turn play (no re-racks allowed). Bouncing : A great way to double-up on your opponent and keep them focused on the game is by intentionally bouncing the ball while shooting. This can be off the table, ceiling, or any object. If your bounce shot is made, that cup is removed and another cup of your opponent’s choice. Having this rule in place speeds up play and makes things more exciting. Elbows : When you attempt to shoot the ball, your elbow must remain behind the end of the table. This prevents people from reaching and/or intentionally leaning over the table to make a shot easier. When shooting on a eight-foot table, you can imagine how close you can get by leaning. Have an unbiased party watch your opponent if this becomes a problem. If their elbow breaks the plane of the end of the table, the shot doesn’t count and must be reshot. Continual infractions should lead to a loss of turn. Eye-to-Eye : When a game between new opponents begins, the “eye-to-eye” rule is used to determine who goes first. For example, a player from each team shoots while looking each other in the eyes while doing so. If both cups are made, the process starts over. If team A makes a cup and team B misses, then team A goes first. Fingering and/or Blowing : We rarely see this in action anymore but it should be clarified. It’s best to use an example here. Let’s say you make a shot but it hasn’t quite yet settled at the bottom of the cup as it’s spinning around the edge or inside. If this rule is in place, your opponent can reach in a remove the ball with their finger or blow it out with their mouth. Seems silly, right? It is. Don’t put this rule in place. It’s really hard to determine if the ball actually has rested at the bottom of the cup and it’s really easy to finger/blow it out. People will take advantage of this rule if it’s in place, so again, don’t do it. Fire : If a player makes two shots in a row during separate turns, the player may call “heating up” to announce their streak. If they make a third shot on the next turn, they call “fire” and are allowed to shoot over and over again until they miss. Keep in mind that if the player does not call “heating up” at the end of their second turn, they are not eligible for “fire” and the game continues normally. Island : Once per game, each player may select an isolated cup (not touching any other cups) to shoot at and call “island”. If the cup is made, it’s removed and another cup of your opponent’s choice. If the cup is missed and inadvertently goes into a different cup, nothing is made and that cup remains on the table. Keep in mind that the island cup must be isolated from other cups during the normal course of play, not by other means such as sliding or not tidying up the cups. Overtime : A game that has proceeded to overtime uses three cups instead of the regular ten. They are arranged in a triangle at the end of each table. The team to first make all of the opponent’s cups goes first. In overtime, no re-racks are allowed. However, if requested, the last cup may be pulled back and centered at the end of the table. The same rebuttal and behind the back rules apply during overtime. Good luck. Redemption : If you’re lucky enough to have made all of your opponent’s cups first, the game isn’t over just yet. Your opponents now have the opportunity to totally redeem themselves by shooting at their remaining cups until they miss. At this point, the order in which they shoot doesn’t matter. Any remaining re-racks can be used at this time. If both players miss and cups still remain on the table, the game is over. If all remaining cups are made, the game proceeds to overtime (see below for rules). Re-racks : This refers to re-arranging cups in a specific pattern during the course of play. Typically, teams are allowed only two reracks during the start of their turn during a game. The cups can be arranged at the back of the table in a pattern of their choosing, say a diamond, straight line (“line ‘em up), or christmas tree (triangle with a two-cup base). There’s a lot of room for creativity here. But agree on how many reracks are allowed per game and acceptable patterns. Tidying-up : Not to be confused with re-racking, this action can be used at any time during the game to “tidy-up” or “tighten-up” cups that may have slide around and become unarranged on the table. This is pretty common during later stages of the night when a pool of beer has formed on the tabletop causing the cups to move easily. A solid cup arrangement helps keep things in order and enhance gameplay.
: Official Beer Pong Rules
Can you flick the ball out in beer pong?
Flick or Blow – If a ball rolls around the inside of a cup, players can flick the ball out, or blow down into the cup to try to force the ping pong ball out before it splashes down into the beer.
Do you get balls back on a rebuttal?
11. Rebuttal – If the opposing team makes the last shot, the defending team has a chance for “rebuttal.” During a “rebuttal” each player shoots to try and keep the game from ending. Only one of the team members has to make the shot. If both players make the shot, it’s balls back.
What is the gentleman’s rule in beer pong?
Gentleman’s Re-rack – When you get down to just 2 cups left, no matter where they are, you can ask for a “gentleman’s.” This means the cups will be arranged into a line (perpendicular to the end of the table) for easier aiming. This doesn’t count towards the two re-racks typically allowed in a game of beer pong.
What happens if you make 2 balls in one cup in beer pong?
Beerpong Official Rules Free shipping nationwide on all Kiwipong products! Everyone who’s played beer pong before seems to have their own set of rules and Kiwipong are no different. We’ve sourced together a set of rules we feel applies to the New Zealand aspect of the game. The rules below are also the official rules for our World Series which we hold each year giving away $10,000 to the Champs
- KIWIPONG OFFICIAL TOURNAMENT RULES
- Equipment
- 1.1 Cups: 20 x Official Kiwipong cups
1.2 Table: 2.4m long x 60 cm wide x 70cm tall
- 1.3 Balls: 2 x 40mm official Kiwipong balls
- Players & Teams
- 2.1 Players must be over 18 years of age unless otherwise specified
- 2.2 A team consists of two players
- 2.3 A Player can only play for one team
- Beverage
- 3.1 A team can choose the liquid in their cups
- 3.2 Each cup is filled with 100mls of beverage
- Starting Game
- 4.1 The starting team is determined by a rock off
- Cup formations & Re-racks
- 4.1 At the start of the game cups must be arranged in a diamond formation
- 4.2 A re-rack can be called twice during a game
- 4.3 A re-rack can only be called at the start of a turn before any team member has made shot
- 4.4 The re-rack can be made in any formation
- 4.5 Cups should always be racked within the official triangle with cups touching each other and the base of cups completely on the table
4.6 If during the course of the game a cup is knocked no longer touching another cup it cannot be moved and must remain where it is unless it is re-racked per rule 4.2
- 4.7 No shots are allowed to be made until a re-rack is complete and the opposition has moved all parts of their body back behind the edge of the table
- Making & Blocking Shots
- 5.1 Each player in a team gets one shot per turn
- 5.2 When making shots a player is allowed to lean over the table so long as they are unsupported, this means that players are not allowed to touch the table with any part of their body or team mate
5.3 Opposition players’ hands are to remain behind the edge of the table until the shot leaves the players hand. This is a serious offence will be treated as un-sportsman like conduct and can be dealt with in accordance with rule 14.4 5.4 If an opposition player blocks a shot before it bounces this counts as though a cup has been made. The player making the shot nominates which cup
- Bounced Shots
- 6.1 A bounced shot counts as two cups
- 6.2 The opposition gets to pick which cup is the second cup
6.3 Opposition players are allowed to block bounced shots as per rule 5.3
- 6.4 If a ball bounces 2 or more times well done but it is treated as a normal bounced shot
- 2 shots 2 cups
- 7.1 If both players in a team make separate cups, including if one or both of those shots are bounced shots, that team get both balls back, this can keep happening until one player misses a shot
- 2 shots 1 cup
8.1 If both players in a team make the same cup, including if one or both of those shots are bounced shots, that team get both balls back and get to nominate 2 other opposition cups as being made (i.e.2 shots in 1 cup is the same as making 3 cups).
- 8.2 If one shot is a bounced shot then this means 4 cup have been made, if both shots are bounced shots 5 cups have been made, the opposition team nominate the cups
- Guys Can Finger, Girls Can Blow
- 10.1 If a ball is thrown and is spinning around inside a cup before dropping into the beverage the opposition player can attempt to remove the ball
- 10.2 Guys are allowed to use their finger to try and flick the ball out
- 10.3 Girls are allowed to try and blow the ball out
- 10.4 If the removed ball has any liquid on it from the cup or if the cup falls over as a result of either of these actions the cup is considered to be made
- Cup Removal
- 11.1 Cups cannot be removed until both opposition shots have been taken
11.2 Made cups must be removed and then placed off the table and are no longer part of the game,
- Winning
- 12.1 The first team to make all the opposition cups wins
- 12.2 There is no right of rebuttal
- Penalties
14.1 Dropping a ball into your own cup counts as a shot. The must remove the cup from the game. The player does not get a second shot 14.2 Knocking your own cup over means you remove that cup from the game 14.3 If a player knocks the table and knocks more than 3 cups over their team loses automatically.
If less than 3 cups are knocked over the offending team must remove the number of cups from there rack, whilst the other Team replaces there cups.14.4 Unsportsmanlike conduct can result in expulsion from the tournament Distractions 15.1 Distractions are allowed as long as no part of a player crosses the edge of the table before the other team throws.
See rule 5.3 Referees 16.1 A referee’s decision is final : Beerpong Official Rules
What is the rule for blowing in beer pong?
Fingering & Blowing: (yes, you read that right) – If a ball is thrown and is spinning inside of the cup, the defenders can either try to flick the ball out with one finger. Instead of fingering the ball out, you can try to blow into the cup to get the ball out. Once the ball has settled into the beer, fingering & blowing are not allowed.
Why do I play beer pong better drunk?
I’ve never been a particularly strong pool player, but over time, I’ve noticed something curious: I play much better with a little booze in my system—just before I reach the tipping point that causes my coordination to deteriorate. It’s a happy hour phenomenon that many a sports bar regular has observed—even if no lucky scientist has ever scrounged up the funding to study it formally: “The belief that a small amount of alcohol can help some people play better is just a theory based on anecdotal evidence,” says Dave Alciatore, a professor of mechanical engineering at Colorado State University.
Alciatore may be speaking from experience himself: He’s a part-time billiards instructor on the side and even uses the game to teach basic engineering principles. He’s also written frequently on the booze-performance connection, but not without a touch of skepticism. “There can be a big difference between ‘actual’ and ‘perceived’ level of play,” he says.
“The ‘beer goggle’ effect can be strong.” Luckily, we do have some evidence to draw upon—even if it’s not billiards-specific. Alcohol is a muscle relaxant and can reduce the effects of even the slightest tremor, which can make certain movements—like throwing a dart or shooting pool—go more smoothly, says neuroscientist George Koob, the director of the National Institute on Alcohol Abuse and Alcoholism.
A little booze, in other words, can steady your hand and stop your brain from overthinking things—whether you’re shooting for a bullseye or a back cup in beer pong. That may be one reason that consumption of alcohol is actually prohibited during archery competitions—aside from the fact that it’s generally unwise to give sharp projectiles to intoxicated people.
(Alciatore says no such ban exists for billiards). But is there more to the effect than relaxed muscles? After all, anyone who’s had three beers on a Friday night knows that booze lowers your inhibitions, quiets anxiety and self-doubt, and allows you to call which pocket you’ll sink the eight ball with greater certainty.
- You feel a little more confidence, which is a big thing if you’re trying to make a difficult shot or hit a bull’s eye,” Koob says.
- That probably happens because the frontal lobe, the frontmost area of your brain central to the processes of decision making and abstract thought, is particularly sensitive to alcohol, he says.
That’s also the part of the brain responsible for executive function—your brain’s ability to shift attention from one thing to another, or to pinpoint your friend in a crowded restaurant. A little booze, in other words, can actually quiet distractions and help you concentrate.
What’s more, animal studies have also shown that a little bit of alcohol—and we stress a little bit—may actually improve memory, not inhibit it, as with larger doses. The result may be that as you get out of your head and rely more strongly on muscle memory, you do better. “The thing about performance is that a lot of these things are automatic.
If baseball players think too much about their hitting stance, for example, they can go into a slump. But if you stay with the program you overlearned, you do fine. Alcohol blunts that overthinking response as well,” Koob says. That’s the reason former major league pitcher Rick Ankiel recently admitted to drinking vodka before games—to get himself out of a case of the yips (sudden bouts of nervousness that tend to plague elite golfers and baseball players).
One problem, however, is that alcohol doesn’t act the same way on everyone. “Everybody is different. A petite, 100-pound woman is going to react differently a 200-pound fullback, keep that in mind,” Koob says. There also haven’t been any clinical trials to determine how much alcohol elicits this effect across people with different physiologies, psychologies, or levels of tolerance, he adds.
And even once you’ve found your “sweet spot,” figuring out how to stay there is even harder. Furthermore, people who already play at peak performance might not find alcohol to be of much assistance, Koob says. To be convinced that the skill-enhancing effects of booze were physiological and not just psychological, Koob knows exactly the kind of study he would need to see.
First, you’d take a bunch of pretty good darts players, give half of them regular beer, and the other half non-alcoholic beer that does a good job of mimicking the smell and taste of the real thing. Then you see how they play. It would probably be pretty expensive, Koob says, and it might backfire because even non-alcoholic beer can make people act drunk, studies have shown,
Alciatore says he hasn’t found any benefit to drinking, himself. “I’m a lightweight and even the buzz from one or two beers negatively affects my stability and judgement at the pool table.” So if you’re trying to trounce your friends, it’d be smarter to actually practice your skill than to pin your hopes on the happy hour special.
Who is the best beer pong player?
Is the Greatest Beer Pong Player Ever.
How do you get your balls back in cup pong?
Arrange ten (typically 18oz or 16oz) cups in a pyramid-like formation as the diagram shows on each side of a beer pong table (usually about 8ft long is standard). Fill each cup with the desired amount of beer (or other alcohol or even water if you so choose).
- Traditionally two 12oz beers are used to fill all ten cups, but this amount can vary depending on how much you’d like to drink.
- Beer Pong is generally played by teams of two in which each team takes turn throwing a table tennis ball into the other team’s cups.
- Once a ball lands in a cup, the cup is taken away and the opponent then drinks the contents of the cup.
If both teammates hit cups, the balls are rolled back and they get to shoot again. The team that successfully hits all of the opponent’s cups wins the game. Since there are a vast amount of variation on the game, it is good to quickly go over things like racks and bouncing/swatting before the game begins. If it is the first game of the night, the first shot is decided by “Eyes.” This is when a player from each team shoots the ball while maintaining eye contact with their opponent throughout their shot. If both players miss or both players make it, their partners now shoot.
How do you get points in Pong?
A point is won by a player when the opponent cannot hit the ball with a racket over the net and onto the other side of the table. A game is won by being the first player to win 11 points, and be at least 2 points ahead of his or her opponent.
How many turns do you get in cup pong?
Official Beer Pong Rules Official Beer Pong Rules Dubbed the “Great American Drinking Game”, Beer Pong’s popularity cannot be understated. You’ll find it at house parties, receptions, tailgates, and the occasional festival. It’s this popularity that has created wide variations in styles and rules, with virtually zero games being played exactly the same (outside of official tournament play.more on that later).
The rules noted below are casual play rules (or “party” rules), which means we’ve taken what are typical rules and themes and condensed them into a general format you can follow. Feel free to make up any variations you like, but just note, these rules are widely accepted and should be the base of your specific gameplay.
If you’re an experienced, hard-core player and want to follow official rules, check out the rules to govern play. For general rules and information pertaining to casual play, read on. What is Beer Pong? Beer Pong is typically played on a table measuring eight feet by two feet with ten cups arranged in a triangle pattern at each end. Teams of one or two take turns throwing a ping-pong ball at the opposing team’s cups. If a shot is made (thrown directly in or bounced into a cup), the cup is removed and consumed by the opposing team.
- The goal is to eliminate all of your opponent’s cups before your cups.
- The winning team retains their right to stay and play at the table.
- The losers find another team to replace them, although, typically there’s a line of people ready to play.
- Simple right? Well, unfortunately, that’s where the simplicity ends.
Casual Rules Before you begin a game, you’ll need to establish and get clear on the following rules. Trust us, this is important. If rules are not clear or defined before a game begins, it can lead to conflict. And no one wants to see people bro out; they want to drink, enjoy some friendly competition, and have a good time.
Balls Back : If you and your partner both make cups during your turn, you get to shoot again. This is referred to as “balls back” since your opponents need to remove the made cups and return them to you. You do not get to re-rack in this scenario, as this is considered a bonus or mid-turn play. Behind-the-Back : If you shoot, miss, and the ball remains on the table and/or is bouncing on the table, you can grab it for another shot. This shot must be performed “behind the back” and if made, counts as one cup. This shot is considered a bonus or mid-turn play (no re-racks allowed). Bouncing : A great way to double-up on your opponent and keep them focused on the game is by intentionally bouncing the ball while shooting. This can be off the table, ceiling, or any object. If your bounce shot is made, that cup is removed and another cup of your opponent’s choice. Having this rule in place speeds up play and makes things more exciting. Elbows : When you attempt to shoot the ball, your elbow must remain behind the end of the table. This prevents people from reaching and/or intentionally leaning over the table to make a shot easier. When shooting on a eight-foot table, you can imagine how close you can get by leaning. Have an unbiased party watch your opponent if this becomes a problem. If their elbow breaks the plane of the end of the table, the shot doesn’t count and must be reshot. Continual infractions should lead to a loss of turn. Eye-to-Eye : When a game between new opponents begins, the “eye-to-eye” rule is used to determine who goes first. For example, a player from each team shoots while looking each other in the eyes while doing so. If both cups are made, the process starts over. If team A makes a cup and team B misses, then team A goes first. Fingering and/or Blowing : We rarely see this in action anymore but it should be clarified. It’s best to use an example here. Let’s say you make a shot but it hasn’t quite yet settled at the bottom of the cup as it’s spinning around the edge or inside. If this rule is in place, your opponent can reach in a remove the ball with their finger or blow it out with their mouth. Seems silly, right? It is. Don’t put this rule in place. It’s really hard to determine if the ball actually has rested at the bottom of the cup and it’s really easy to finger/blow it out. People will take advantage of this rule if it’s in place, so again, don’t do it. Fire : If a player makes two shots in a row during separate turns, the player may call “heating up” to announce their streak. If they make a third shot on the next turn, they call “fire” and are allowed to shoot over and over again until they miss. Keep in mind that if the player does not call “heating up” at the end of their second turn, they are not eligible for “fire” and the game continues normally. Island : Once per game, each player may select an isolated cup (not touching any other cups) to shoot at and call “island”. If the cup is made, it’s removed and another cup of your opponent’s choice. If the cup is missed and inadvertently goes into a different cup, nothing is made and that cup remains on the table. Keep in mind that the island cup must be isolated from other cups during the normal course of play, not by other means such as sliding or not tidying up the cups. Overtime : A game that has proceeded to overtime uses three cups instead of the regular ten. They are arranged in a triangle at the end of each table. The team to first make all of the opponent’s cups goes first. In overtime, no re-racks are allowed. However, if requested, the last cup may be pulled back and centered at the end of the table. The same rebuttal and behind the back rules apply during overtime. Good luck. Redemption : If you’re lucky enough to have made all of your opponent’s cups first, the game isn’t over just yet. Your opponents now have the opportunity to totally redeem themselves by shooting at their remaining cups until they miss. At this point, the order in which they shoot doesn’t matter. Any remaining re-racks can be used at this time. If both players miss and cups still remain on the table, the game is over. If all remaining cups are made, the game proceeds to overtime (see below for rules). Re-racks : This refers to re-arranging cups in a specific pattern during the course of play. Typically, teams are allowed only two reracks during the start of their turn during a game. The cups can be arranged at the back of the table in a pattern of their choosing, say a diamond, straight line (“line ‘em up), or christmas tree (triangle with a two-cup base). There’s a lot of room for creativity here. But agree on how many reracks are allowed per game and acceptable patterns. Tidying-up : Not to be confused with re-racking, this action can be used at any time during the game to “tidy-up” or “tighten-up” cups that may have slide around and become unarranged on the table. This is pretty common during later stages of the night when a pool of beer has formed on the tabletop causing the cups to move easily. A solid cup arrangement helps keep things in order and enhance gameplay.
: Official Beer Pong Rules
What happens if you make 2 balls in one cup in beer pong?
Beerpong Official Rules Free shipping nationwide on all Kiwipong products! Everyone who’s played beer pong before seems to have their own set of rules and Kiwipong are no different. We’ve sourced together a set of rules we feel applies to the New Zealand aspect of the game. The rules below are also the official rules for our World Series which we hold each year giving away $10,000 to the Champs
- KIWIPONG OFFICIAL TOURNAMENT RULES
- Equipment
- 1.1 Cups: 20 x Official Kiwipong cups
1.2 Table: 2.4m long x 60 cm wide x 70cm tall
- 1.3 Balls: 2 x 40mm official Kiwipong balls
- Players & Teams
- 2.1 Players must be over 18 years of age unless otherwise specified
- 2.2 A team consists of two players
- 2.3 A Player can only play for one team
- Beverage
- 3.1 A team can choose the liquid in their cups
- 3.2 Each cup is filled with 100mls of beverage
- Starting Game
- 4.1 The starting team is determined by a rock off
- Cup formations & Re-racks
- 4.1 At the start of the game cups must be arranged in a diamond formation
- 4.2 A re-rack can be called twice during a game
- 4.3 A re-rack can only be called at the start of a turn before any team member has made shot
- 4.4 The re-rack can be made in any formation
- 4.5 Cups should always be racked within the official triangle with cups touching each other and the base of cups completely on the table
4.6 If during the course of the game a cup is knocked no longer touching another cup it cannot be moved and must remain where it is unless it is re-racked per rule 4.2
- 4.7 No shots are allowed to be made until a re-rack is complete and the opposition has moved all parts of their body back behind the edge of the table
- Making & Blocking Shots
- 5.1 Each player in a team gets one shot per turn
- 5.2 When making shots a player is allowed to lean over the table so long as they are unsupported, this means that players are not allowed to touch the table with any part of their body or team mate
5.3 Opposition players’ hands are to remain behind the edge of the table until the shot leaves the players hand. This is a serious offence will be treated as un-sportsman like conduct and can be dealt with in accordance with rule 14.4 5.4 If an opposition player blocks a shot before it bounces this counts as though a cup has been made. The player making the shot nominates which cup
- Bounced Shots
- 6.1 A bounced shot counts as two cups
- 6.2 The opposition gets to pick which cup is the second cup
6.3 Opposition players are allowed to block bounced shots as per rule 5.3
- 6.4 If a ball bounces 2 or more times well done but it is treated as a normal bounced shot
- 2 shots 2 cups
- 7.1 If both players in a team make separate cups, including if one or both of those shots are bounced shots, that team get both balls back, this can keep happening until one player misses a shot
- 2 shots 1 cup
8.1 If both players in a team make the same cup, including if one or both of those shots are bounced shots, that team get both balls back and get to nominate 2 other opposition cups as being made (i.e.2 shots in 1 cup is the same as making 3 cups).
- 8.2 If one shot is a bounced shot then this means 4 cup have been made, if both shots are bounced shots 5 cups have been made, the opposition team nominate the cups
- Guys Can Finger, Girls Can Blow
- 10.1 If a ball is thrown and is spinning around inside a cup before dropping into the beverage the opposition player can attempt to remove the ball
- 10.2 Guys are allowed to use their finger to try and flick the ball out
- 10.3 Girls are allowed to try and blow the ball out
- 10.4 If the removed ball has any liquid on it from the cup or if the cup falls over as a result of either of these actions the cup is considered to be made
- Cup Removal
- 11.1 Cups cannot be removed until both opposition shots have been taken
11.2 Made cups must be removed and then placed off the table and are no longer part of the game,
- Winning
- 12.1 The first team to make all the opposition cups wins
- 12.2 There is no right of rebuttal
- Penalties
14.1 Dropping a ball into your own cup counts as a shot. The must remove the cup from the game. The player does not get a second shot 14.2 Knocking your own cup over means you remove that cup from the game 14.3 If a player knocks the table and knocks more than 3 cups over their team loses automatically.
If less than 3 cups are knocked over the offending team must remove the number of cups from there rack, whilst the other Team replaces there cups.14.4 Unsportsmanlike conduct can result in expulsion from the tournament Distractions 15.1 Distractions are allowed as long as no part of a player crosses the edge of the table before the other team throws.
See rule 5.3 Referees 16.1 A referee’s decision is final : Beerpong Official Rules